Friday, November 23, 2007

How to create Winglets

How to create Winglets

To create Winglets

Step 1

To create the Winglets, the first thing you need to draw a box ( x ) with Segment Z to 2.

Top view

Right view

Step 2

Later, you need to select the points and move ( t ) it higher.

Step 3

After that, create a box in the same layer and press Enter to confirm the setting.

Right view

Back view

Step 4

Select the box in polygons selection mode and move ( t ) it right side.

Step 5

Now, you need to mirror the selected object.

Step 6

Select the points and move it higher.

Step 7

Deselect the points and draw another box as shown below, then press Enter.

Back view

Right view

Step 8

Finally, a Formula 1 car has been completed.

Edited By: Norasyikin Mahmud

© 2001 ISC/Inner Esteem

All rights reserved. All other product names and trademarks are registered properties of their respective owners.

301001

How to subtract object

How to subtract object

To subtract object

Step 1

To subtract the object, the first thing you need to do is to draw a box ( x ) in a new layer and press Enter.

Top view

Right view

Step 2

After that, you need to select the object that you want to Boolean as front layer and put the box as back layer.

Step 3

Next, activate the Boolean tool ( B ) and select the Subtract for Operation and press OK.

How to mirror object

How to mirror object

To mirror object

Step 1

To mirror the object, the first thing you need to do is to activate the mirror tool ( V ) and bring out the numeric panel ( n ). Later, you have to close the panel and press Enter.

Step 2

Next, the result will be shown as below.

How to create the pushrod

How to create the pushrod

To create the pushrod

Step 1

If you would like to create the pushrod, the first thing you need to do is to press + to create points. Then, click the right mouse button and just click at every spot you wish to create point.

Step 2

Next, you need to press the p key to create the polygon.

Step 3

Later, you ought to select the polygon in polygons selection mode.

Step 4

You need to extrude ( E ) the polygon and press Enter.

Step 5

Then, move ( t ) the object higher.

How to mirror wheels

How to mirror wheels

To mirror wheels

Step 1

If you would like to mirror the wheels, the first thing you need to do is to deselect the points selection, activated the mirror tool ( V ) and bring out the numeric panel ( n ). Later, you have to close the panel and press Enter.

Step 2

The result will appear as shown below.

How to reuse existing object for the other part

How to reuse existing object for the other part

To reuse existing object for the other part

Step 1

If you would like to ruse the existing object for the other part, the first thing you need to do is to cut parts2 and paste into fifth layer.

Step 2

Then, cut ( x ) the object again and paste ( v ) it into the forth layer.

Step 3

Next, you need to mirror ( V ) another wheel for the back part.

Top view

Step 4

After that, just select the wheel.

Step 5

After that, press the H key for size tool, and then bring out the numeric panel and set factor to 130%.

Step 6

Now, you can see that the selected wheel is bigger than the other one. But the width is not big enough.

Step 7

Next, stretch ( h ) the wheel bigger in top view.

Step 8

Select the points and move ( t ) it lower.

Step 9

Now select all the points and move ( t ) it to the left along the X axis.

How to safe surface for the objects

How to safe surface for the objects

To safe surface for the objects

Step 1

To safe the surface for the objects, the first thing you need to do is to click on the first layer. And then press q key to bring out change surface panel. Named the object as body.

Step 2

Go to second layer and select the steering in polygons selection mode and you need to name the object as steering.

Step 3

Then select the sofa and name it as sofa.

Step 4

Go to the third layer and name the objects as parts1.

Step 5

Then, go to the fourth layer and name the object as wheel.

Step 6

Go the fifth layer and name the layer as wheelRing

Step 7

Next, you need to go to the sixth layer and name the object as parts2.

How to create the Left & Right Front

How to create the Left & Right Front

To create the Left & Right Front

Step 1

If you would like to create the Left Front/ Pushrod, first you need to create a cylinder using Disc tool.

Top view

Right view

Step 2

Next, you need to draw another cylinder using Disc tool.

Right view

Top view

Step 3

After that, you have to select the cylinder in polygons selection mode.

Top view

Step 4

After that, mirror ( V ) the selected polygons.

Step 5

Later, you need to select the points in Point selection.

Step 6

Next, you have to move ( t ) the points forward.

Step 7

Later you ought to draw another cylinder.

Right view

Top view

Step 8

Then, select the cylinder and mirror ( V ) another one.

Step 9

Select the points in point selection mode.

Back view

Step 10

After that, you have to move ( t ) the selected points downward.